Archive for the ‘Flash’ Category

Flash 8: Projects for Learning Animation and Interactivity

April 7, 2007

Projects for Learning Animation and Interactivity

Macromedia Flash is fast becoming the Web’s most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn’t easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.

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Flash 8: Projects for Learning Animation and Interactivity

ActionScript 3.0 Cookbook

April 3, 2007

ActionScript 3.0 Cookbook

Well before Ajax and Microsoft’s Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based “Rich Internet Applications”. Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You’ll find recipes that show you how to:

Detect the user’s Flash Player version or their operating system
Build custom classes
Format dates and currency types
Work with strings
Build user interface components
Work with audio and video
Make remote procedure calls using Flash Remoting and web services
Load, send, and search XML data
And much, much more …
Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You’ll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.

When you’re not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you’re looking for.

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ActionScript 3.0 Cookbook

Flash MX Project

April 3, 2007

Flash MX Project

Learn Macromedia Flash MX from the absolute beginning through The Flash MX Project. This book begins with web project management concerns and challenges as well as Web design considerations and concepts, and then quickly progresses through beginning and intermediate Flash MX skills. The Flash MX Project is broken up into a collection of hands-on seminars that each focus on teaching a specific aspect of Flash MX. Each seminar begins with a lesson that covers the concepts and techniques contained in that seminar. Then it continues with a Workshop, in which you are taken step-by-step through applying those concepts and techniques to an actual Flash movie. Reflecting the popularity, style, and award-winning innovation of many children’s activity web sites, including Crayola and Lego, The Flash MX Project features a fictional children’s activity site. If you choose to work through the book cover-to-cover, you will build an entire Flash web site that includes compelling graphics and animation, audio, video, ActionScript-driven activities, games and personalization, and XML-driven forms. However, if you wish to learn a specific aspect of Flash MX, you’ll be able to go right to the seminar that covers it, open the source files off of the CD, and pick it right up.

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Flash MX Project

Macromedia Flash 8 For Dummies

April 3, 2007

Macromedia Flash 8 For Dummies

Make the Web interactive with your own animations

Liven up your Web site with graphics that move, buttons that light up, and more

Flash is fun – and this book makes it easy whether you’re using a Mac(r) or Windows(r). Fill letters with images, create buttons that glow or change color when you pass your mouse over them, play video and sound files, morph objects into different ones, and do dozens of other things to make your site flashier.

Discover how to
* Create animated text
* Find sample Flash files
* Explore links to additional information
* Add sound and video
* Build great user interfaces
* Publish your Flash files

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Macromedia Flash 8 For Dummies

Flash™ MX ActionScript™ For Designers: The Non-Programmer’s Guide to Maximum Flash

April 3, 2007

Flash™ MX ActionScript™ For Designers

This book will teach Flash designers how to create ActionScripts that they’ll refer to again and again in their design work. Projects such as Creating a Pop-Up Menu, Creating a Sound Controller, or Creating an Animated Flash Banner can be used as the starting point for readers’ own customized projects. All of this is presented with lots of visual examples and a minimum of jargon and “programmer-speak.”

PART I: Comprehending the Mechanics of ActionScript.

CHAPTER 1: Introducing ActionScript for Designers.

CHAPTER 2: Delving into Your ActionScript Toolkit.

CHAPTER 3: Planning Your ActionScript Movie.

PART II: Using Basic ActionScript in Your Movie.

CHAPTER 4: Charting the Timeline of Your Movie.

CHAPTER 5: Creating Basic Interactivity.

CHAPTER 6: Creating Elements for Your Movie.

CHAPTER 7: Taking Control of Your Movie.

CHAPTER 8: Creating Variables to Store and Dispense Information.

PART III: Creating ActionScript Elements for Your Movie.

CHAPTER 9: Generating ActionScript to Modify Objects.

CHAPTER 10: Designing Interactive Navigation.

CHAPTER 11: Composing Dynamic Text.

CHAPTER 12: Building Interactive Interfaces.

CHAPTER 13: Creating ActionScript Sound Objects.

CHAPTER 14: Debugging an ActionScript.

PART IV: Building Additional Design Elements for Your Movie.

CHAPTER 15: Building Web Site Elements with ActionScript.

CHAPTER 16: Creating Flash Eye Candy.

CHAPTER 17: Integrating Flash with HTML.

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Flash™ MX ActionScript™ For Designers: The Non-Programmer’s Guide to Maximum Flash

3D for the Web : Interactive 3D animation using 3ds max, Flash and Director

April 3, 2007

3D for the Web

Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.

Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.

Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.

Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.

For extra tips, information and help visit www.3dfortheweb.info

* Learn how to successfully translate your 3D work to the web without the need for code
* Get inspiration from professionals at the cutting-edge of 3D web design and games from interviews and examples of their work throughout the book
* Use the tutorials on the free CD to practice your skills and stay ahead of the rest

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3D for the Web : Interactive 3D animation using 3ds max, Flash and Director

Essential ActionScript 2.0

April 3, 2007

Essential ActionScript 2.0

In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash’s programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer’s perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process. In Essential ActionScript 2.0, bestselling author Colin Moock–one of the most universally respected developers in the Flash community–covers everything you’ll need to know about the new ActionScript language and its methodologies for producing movies, animation, and applications on the web. Moock guides readers through this important new territory with his trademark easy-to-understand style and expertise. Moock’s goal throughout the book is not just to get you to use object-oriented programming in your daily Flash work: he wants you to reap the benefits of OOP; he wants you to understand ActionScript 2.0 completely. And without question, Moock is the author who can make this happen. Essential ActionScript 2.0 begins with a tour of the language, including the fundamentals of object-oriented concepts, syntax, and usage. Those who are new to OOP will learn the basics and how to apply their understanding. Those who are familiar with OOP will leverage their prior experience to learn about Flash-based OOP. The next part of the book shows how to structure entire applications with ActionScript 2.0, teaching you best practices and techniques to build scalable, extensible, stable apps. Next, you’ll explore a variety of approaches to various programming situations by applying object-oriented programming strategies, known as design patterns, to Flash. Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks’s coverage and expertise in Essential ActionScript 2.0. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books. As usual, Moock guarantees quality and accuracy by working closely with Macromedia Flash engineers, including Rebecca Sun, lead developer of ActionScript 2.0. Whether you’re ready to make the move to ActionScript 2.0 now or simply assessing it for the future, you’ll find everything you need to know within this book. Essential ActionScript 2.0 is the one book every ActionScript coder must own.

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Essential ActionScript 2.0

Flash MX Design for TV and Video

April 3, 2007

Flash MX Design for TV and Video

Book Description
* Includes perspectives from both traditional broadcast animators and seasoned Flash animators.
* Provides information on pitfalls to avoid and where to find additional resources on Flash, animation, and television production.
* Packed with tips, techniques, and case studies from shops on the cutting edge of Flash development.
* Companion Website includes dynamic examples from the book and links to the hottest broadcast Flash animation created by third parties.

Book Info
Unique guide shows you step by step how to get broadcast-quality results with Flash, whether you’re a Flash veteran who wants to move into TV or a traditional animator who wants to explore the possibilities of Flash. Softcover.

From the Back Cover
Macromedia Flash is now the standard for Web animation. But as more and more animators are discovering, you can also use Flash to produce animations for television–efficiently, inexpensively, and without compromising quality. Cowritten by the Flash animator who helped to create the FishBar series that appeared on MTV, this unique guide shows you step by step how to get broadcast-quality results with Flash, whether you’re a Flash veteran who wants to move into TV or a traditional animator who wants to explore the possibilities of Flash. From broadcast production basics to sound, applied animation techniques, video exporting, and postproduction effects, this book delivers all the know-how you need to get your Flash animations on TV–including behind-the-scenes interviews with creative professionals working at today’s hottest
animation studios.

Your Guide to Broadcast-Quality Flash Animations

Learn all about Flash capabilities and limitations for producing broadcast animation
Work with television display, composition, cinematography, and sound
Incorporate techniques such as digital puppets, a movable camera, and mixing 2D with 3D graphics
Export video from Flash and polish it for delivery
Create titles, fades, credits, and special effects
Produce cross-purposed animations for Web, TV, and DVD

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Flash MX Design for TV and Video

Foundation Flash 8 Video

April 3, 2007

Foundation Flash 8 Video

In this book you’ll learn:

The basics of video editing using Movie Maker 2, iMovie, and more
How to import your video into Flash
How to work with Flash Video components
Several of the new features of Flash 8, including alpha channels, filters, and blends How to master several amazing video effects, such as green screen superimposing, video walls, getting your users into the thick of the action with webcams, and much more!
Do you want to master Flash video work, and work your way toward creating awesome, mind-blowing, interactive web applications? Well, don’t go any further—this full color book is all you need to step into the future.

When Flash Professional 8 was released, it seemed as if we’d embarked on a web video revolution almost overnight. Up until then, web video was a morass of competing players, technologies, standards, codecs, and playback quality. The inclusion of the On2 VP6 codec, the FLV Playback component, alpha channel video, and the Flash 8 Video Encoder has ended the infancy of web video, creating an instant benchmark with no stops in between.

And this book is the ultimate guide to Flash 8 video—it offers practical advice, technical guidance, and a full series of creative projects ranging from the dead simple to the complex in a manner that talks to you as an equal and makes only one assumption: basic familiarity with the Flash interface.

We start with the basics—how to edit video in some of the most popular packages available (such as iMovie and Movie Maker 2) and create a Flash video file and import it into Flash.

Next, we move on to the good stuff—creating a custom video player; creating an alpha channel video and using it in some spectacular projects; turning your creativity loose by applying filters and blend effects to video using the Flash interface and ActionScript; creating video walls, menus, and stunning masking effects; and exploring how Adobe After Effects 7 and Flash Professional 8 are poised to become a motion graphics powerhouse. Best of all, you will discover something the authors had discovered by the time they started writing this book…this stuff is fun!

Summary of Contents:

Creating FLVs using the Video Wizard and the Flash 8 FLV Encoder
The Basics of Video Creation
Alternate FLV Creation tools: Sorenson Squeeze 4 and Flix Pro 5
Creating Flash Video using the FLV Components
Creating a “Talking head” video using Alpha Channels
Adding Filters and Blend Effects to Flash Video
Masking Video
Creating a Video Wall
Choosing and Playing Multiple Videos
Using the Camera Object to Involve the Audience
Actionscript and Flash Video
Video Delivery to Cell Phones

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Foundation Flash 8 Video

Foundation ActionScript for Flash 8

April 3, 2007

Foundation ActionScript for Flash 8

ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.

ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash.

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you’re a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You’ll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you’ll have constructed a cutting-edge Flash site to showcase your newly learned skills.
Summary of Contents:

Chapter 1 Interactive Flash
Chapter 2 Making Plans
Chapter 3 Movies That Remember
Chapter 4 Movies That Decide for Themselves
Chapter 5 More Power, Less Script
Chapter 6 Movies That Remember How to Do Things
Chapter 7 Objects and Classes
Chapter 8 Objects on the Stage
Chapter 9 Reusable Code and Realistic Movement
Chapter 10 Games and Sprites
Chapter 11 Drawing API
Chapter 12 Adding Sound to Flash
Chapter 13 Loading Dynamic Data with XML
Chapter 14 Finishing the Futuremedia Case Study
Chapter 15 Advanced ActionScript: Components and Classes

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Foundation ActionScript for Flash 8